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Diablo II : ウィキペディア英語版
Diablo II

Macintosh

| genre = Action role-playing, hack and slash
| modes = Single-player, multiplayer
| platforms = Microsoft Windows, Mac OS, Mac OS X
}}
''Diablo II'' is an action role-playing hack and slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows and Mac OS. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who with Max Schaefer acted as project leads on the game. The producers were Matthew Householder and Bill Roper.
Building on the success of its predecessor ''Diablo'' (1996), ''Diablo II'' was one of the most popular games of 2000.〔Madigan, Jamie. ("GameSpy.com – Reviews" ), GameSpy. Retrieved August 14, 2008.〕 Major factors that contributed to ''Diablo II''s success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's free online play service Battle.net. An expansion to ''Diablo II'', ''Diablo II: Lord of Destruction'', was released in 2001.〔(【引用サイトリンク】title=Battle.net - English Forums -> Patch 1.13d Now Live )〕 A sequel, ''Diablo III'', was announced in 2008, and was released on May 15, 2012.
==Gameplay==

''Diablo II''s storyline progresses through four chapters or "Acts". Each act follows a more or less predetermined path, although there is some random-level generation in wilderness areas and dungeons between key cities. The player progresses through the story by completing a series of quests within each act, with optional quests providing additional rewards. In contrast to the first ''Diablo'', whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, ''Diablo II'' environments are much more varied. Act I, Rogue Encampment, is a simple palisade fort placed between plains and forests and is similar to the original ''Diablo''. Act II, Lut Gohlein, mimics Canaan desert while Act III, Kurast, is supposedly based on the Maya civilization jungles. Act IV takes place in Hell and is the shortest, with just three quests compared to the other Acts that have six.
The ''Lord of Destruction'' expansion adds Act V which continues the story where Act IV left off. Act V's style is mainly mountainous as the player ascends Mount Arreat, with ice tunnels/caverns in the mountains, as well as hellish subterranean pits (reminiscent of Hell in Act IV) for extra monsters and experience. After reaching the summit of Arreat, the player gains access to the Worldstone Keep (whose architecture may be reminiscent of Angkor Wat and other Hindu temples).
In addition to the acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell; completing the game (four Acts in the original or five Acts in the expansion) on a difficulty setting will open up the next level. On higher difficulties, monsters are stronger and may be resistant or immune to an element or physical damage, experience is penalized on dying, and the player's resistances are handicapped. However, better items are rewarded to players as they go through higher difficulties. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time.
Players can create a hardcore character. In normal mode, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable, and all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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